Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S *
Duration
Instantaneous
School
Illusion
Attack/Save
WIS Save
Damage/Effect
Psychic

You point at one creature you can see within range, and a illusory ice spike forms at the target, penetrating it's skull and partially freezing its brain. The target must succeed on a Wisdom saving throw or take 1d8 Psychic damage. If the target is missing any of its Hit Points, it instead takes 1d12 Psychic damage.

Cantrip Upgrade. The damage increases by one die when you reach levels 5 (2d8 or 2d12), 11 (3d8 or 3d12), and 17 (4d8 or 4d12).

* - (A cold stone, sprig of mint)

Spell Tags: Damage

Available For: Cleric (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric Warlock Wizard

Nashokk

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