Level
2nd
Casting Time
1 Bonus Action
Range/Area
Touch
Components
V, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
Ranged
Damage/Effect
Buff (...)
This spell is cast upon an arrow, bullet, energy cell, or bolt, transforming it into brilliant energy that gives off light as a torch (20-foot radius). A brilliant energy missile ignores nonliving matter. Armor bonuses to AC (including any enhancement bonuses to that armor) do not count against it because the missile passes through armor. It deals normal damage and has no effect on constructs,
undead, and objects.
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