After a one hour ritual, the Small, Medium or Large wooden frame will be infused with leafs, twigs, the organs and the set of antlers. The gem worth atleast 50 gold pieces or a fresh heart acts as the “heart” of the wickerman. You can't create a wickerman larger than Large. Each wickermen creature under your control lasts until it is reduced to 0 hit points, upon which the wickerman bursts open, spewing out it`s guts and the heart or gem is destroyed.
As a bonus action, you can mentally command any creature you made with this spell if the creature is within 1000 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete or it is destroyed.
Please see the Homebrewed Monsters Small Wickermen, Medium Wickermen and Large Wickermen for the monster`s stats and statistics.
Casting Dispel Magic on a Wickermen causes the Wickermen to instantly go dormant for 1 minute. The large Wickermen is dormant for half the time.
A caster can only have so many wickermen under its control. A caster of 5th level can control and command up to five Small Wickermen, three Medium Wickermen or one Large Wickermen. A caster of 11th level can command twice the amount as a 5th level caster. At 17th level, a caster can create up to fifty Small Wickermen, thirty Medium Wickermen and ten Large Wickermen under the caster`s control.
Should the caster bring one or more Wickermen into combat, the Wickermen will share the same initiative roll as their creator and go directly after the creator. If the creator of the Wickermen is killed, then all created Wickermen will for one hour go on a rampage against anything that is within range! Once an hour has passed, the wickermen will all fall over and be destroyed.
* - (A Small, Medium or Large wooden frame worth atleast 10 gold pieces, leafs, twigs, a set of antlers, human or animal organs and a gem worth atleast 50 gold pieces or a fresh humanoid heart, which the spell consumes)
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