Level
5th
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
Concentration
1 Minute
School
Abjuration
Attack/Save
None
Damage/Effect
Force
You draw an arcane sigil on the body of a willing creature within 5 feet of you, bolstering its natural offenses. The creature can be yourself. Until the spell ends, when the creature hits a target with an Unarmed Strike and deals damage, the target takes an extra 5d4 Force damage.
In addition, once per turn when the creature hits a target with an Unarmed Strike and deals damage, the target is pushed 10 feet directly away from the creature or has the Prone condition (the creature's choice).
When the spell ends, the sigil disappears.
Using a Higher-Level Spell Slot. The damage increases by 1d4 for each spell slot level above 5.
* - (rare ink worth 10+ GP, which the spell consumes)
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