Level
Cantrip
Casting Time
1 Action
Range/Area
15 ft. (15 ft. )
Components
None
Duration
Special 1 Round
School
Enchantment
Attack/Save
WIS Save
Damage/Effect

 

You release a cascade of enchanting, spectral threads in a 15-foot cone. Creatures caught in the effect are momentarily entranced by the mesmerizing display.

Each creature in the area must make a Wisdom saving throw. On a failed save:

  • The creature cannot take reactions until the start of your next turn.
  • The creature’s movement is halved until the start of your next turn.
  • If the creature is hostile, it must succeed on a Charisma saving throw at the start of its next turn or be charmed by you until the end of that turn.

Creatures that cannot be charmed are immune to this effect.

Available For: Bard Sorcerer Wizard

nsneighb

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