You shape raw astral energy into a semi-solid construct that obeys your commands. Choose an unoccupied space within range. The astral construct takes a form of your choice, appearing as a vaguely humanoid figure, a beast-like form, or a simple mass of shifting energy.
The astral construct uses the Astral Construct stat block and acts on your turn. It obeys your verbal commands (no action required). If you do not issue a command, it takes the Dodge action. The construct disappears if it reaches 0 hit points or when the spell ends.
Astral Construct
Medium Construct, Neutral
Armor Class: 14 (natural armor)
Hit Points: 30 (5d8 + 5)
Speed: 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 12 (+1) | 3 (-4) | 10 (+0) | 6 (-2) |
Damage Resistances: Psychic, Force
Condition Immunities: Charmed, Frightened, Exhaustion, Poisoned
Senses: Darkvision 60 ft., Passive Perception 10
Languages: Understands the languages of its creator but cannot speak
Actions:
- Force Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 2d8 + 3 force damage.
- Astral Slam (Recharge 5-6). The construct releases a burst of astral energy. Each creature within 10 feet must make a Strength saving throw against your spell save DC or be knocked prone and take 3d8 force damage. On a success, they take half damage and are not knocked prone.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the construct’s hit points increase by 10 and its Force Strike deals an extra 1d8 damage for each slot level above 4th.
* - (a small crystal infused with psychic energy)
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