You can ether alter yourself or a friendly creature's physical form with in range creating a large draconic tail. Its effects last for the duration, and it can be used as another limb with a 10 feet reach. The tail can act like a 3rd hand, using items, holding simple weapons and other items that do not require two hands.
Natural Weapons. You can use your Tail as a Bonus action as a natural weapon dealing Bludgeoning damage. When you use your Tail its classed as an Unarmed Strike, it deals 1d6 damage, and instead of dealing the normal damage for your Unarmed Strike, and you use your spellcasting ability modifier for the attack and damage rolls rather than using Strength. If your tail is holding a weapon or improved weapon use the items damage die and modifiers.
Higher level: Every spell slot above 2nd level casting this spell increases the number of people that can be targeted.
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