Level
4th
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
Concentration 4 Rounds
School
Conjuration
Attack/Save
None
Damage/Effect

You touch the Bazelgeuse Sac and for the next minute you can pull out or drop Bazelgeuse Bombs from it.

Bombing Run. For each 5ft you move whilst flying, drop one Bazelgeuse Bomb in an area within 30ft of it.

Bazelgeuse Bomb. At the start of the your turn or when you lose concentration, all the Bazelgeuse bombs explode, dealing 1d10 Fire damage, and applying that many blast stacks to the creature (no save). It takes up 5 ft of space, and can stick ontop of creatures, objects, and other bombs. The Explosion covers 10 ft radius.

Bombs Out!. Every Time the you are hit, drop one Bazelgeuse bomb for every 10 damage dealt to you.

A bomb explodes if it takes 1 fire damage or damage from another bomb.

At higher levels the spell lasts longer 1 round per spell level beyond level 4

Savage Spell: You can only learn this spell if you got hit by a Bazelgeuse Bomb from a Bazelgeuse.

* - (Bazelgeuse’ Bomb sac (worth 3000 gp))

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Paladin (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Sorcerer (Legacy) - Draconic Bloodline (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy) Blood Hunter - Order of the Profane Soul (INT) Artificer (Legacy) Bard Cleric Druid Paladin Ranger Sorcerer Warlock Wizard Fighter - Eldritch Knight Rogue - Arcane Trickster Illrigger - Architect of Ruin

Kingdomamerica

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