You are able to control and manipulate the blood contained within a creature that is in range. When you cast the spell, you can choose one of the following effects:
Forced Movement. You can force a creature to make a constitution saving throw or take a reaction and move their walking speed in any direction you choose.
Blood Freeze. You can force a creature to make a constitution saving throw. On a fail, you stop the flow of blood in a creature, locking all muscles in place and paralyzing the creature for one minute. The creature can repeat the saving throw every time it takes damage and at the start of each of its turns.
Muscle Shred. You force the creature to make a constitution saving throw. On a fail, you force the muscles to rip apart internally, and the creature takes (4d8 + spell casting modifier) force damage, or half damage on success.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage from the muscle shred option increases by 1d8 for each slot level above 3rd.
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