Level
Cantrip
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Bludgeoning (...)

When you cast this spell, you designate a target composed of one of the five elements—earth, fire, metal, water, and wood. The target then releases magical energy in a sudden, explosive burst, as follows:

Wood, Metal, or Earth: The target throws off sharp slivers and fragments; creatures within the burst take 1d8 points of damage (Dex save for half damage).
Fire: The target shoots out glowing sparks that deal 1d8 points of fire damage to creatures within the burst (Dex save for half damage).
Water: Water pushes out in a fierce wave, knocking creatures within the area prone unless they make successful Dex saves.

Creatures get a +4 bonus on their saving throws for each size category they are larger than Medium, or a –4 penalty for each size category smaller than Medium. Exceptionally stable creatures, such as dwarves or creatures with four legs, get an additional +4 bonus. The spell does not noticeably affect the structure or form of the target object.

This spell's damage increases by Id6 when you reach 5th leveI (2d8), 11th leveI (3d8), and 17lh leveI (4d8).

Spell Tags: Damage

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

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