Level
5th
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S, M *
Duration
1 Minute
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Lightning

You create several balls of lightning that shed light as candles and move under your control. Your caster level is the total number of dice of damage (d6) equal to your level that you can deal with this spell, divided however you see fit among the ball lightning. For example, a 9th-level caster could create nine balls of lightning (each dealing 1d6 points of lightning damage), or three balls of lightning (two dealing 2d6 and one dealing 5d6), and so on. You may direct any number of lightning balls to strike one target at a time. Each affects only one target and is not destroyed when it does so. Targets get a dexterity save against each ball that strikes them. You must have line of sight and line of effect to direct the balls. Directing the balls is a free action on the round the spell is cast and a standard action on any other round. The lightning balls can move up to 100 feet per round. A ball dissipates if the distance between you and it exceeds the spell’s range.

* - (A handful of copper and iron pellets)

Spell Tags: Damage Combat

Available For: Druid (Legacy) Ranger (Legacy) Warlock (Legacy) Wizard (Legacy)

Linkisthebest47

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