Level
2nd
Casting Time
1 Action
Range/Area
Touch
Components
V
Duration
1 Round
School
Conjuration
Attack/Save
Melee
Damage/Effect
Fire
Flames sheathe your melee weapons, harming neither you nor the weapons but possibly burning your opponents. Your melee weapons each deal 2d6 points of extra fire damage. This damage stacks with any energy damage your weapon already deals.
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