Level
Cantrip
Casting Time
1 Action
Range/Area
15 ft.
Components
None
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
Roll a d6. The type of damage, shape of the attack, and saving throw for the enemy are all determined by the result.
1: Fire - 15 ft cone - DEX save
2: Acid - 30 ft line - DEX save
3: Cold - 15 ft cone - CON save
4: Lightning - 30 ft line - DEX save
5: Poison - 15 ft cone - CON save
6: User's choice
Any creatures in the designated range make the appropriate saving throw. They take 3d6 of the designated type of damage on a failed save, or half as much on a successful save.
Once the breath weapon has been used, it cannot be used again until it recharges with a roll of 3-6 on a d6 at the beginning of the affected player's turn.
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