Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect

You deliver a shock to a creature within range that disturbs its coordination momentarily. The target must succeed on a constitution saving throw. On a failed save, the target takes 1D6 lightning damage, and when it moves on its next turn, it moves the first 10ft into a random direction. 

If you target a dying creature and it fails its save, it becomes stabilized after the damage is dealt.

The spell's damage increases by 1D6 when you reach 5th level (2D6), 11th level (3D6), and 17th level (4D6)

 

Available For: Wizard

FreeGreen123

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