You brandish the weapon used in the spells casting and make a melee attack with it against a target you can see within the weapons reach. On a hit, the target suffers the weapon attacks normal effects, then becomes sheathed in an aura of volatile wind until your next turn ends. If the target moves or id hit by another attack, they must succeed a strength saving throw or be pushed up to 10ft in a horizontal direction which you choose when you cast this spell. The spell then ends.
Alternatively, if you move at least 20ft in a straight line towards the target immediately before casting this spell and then hit with the attack, you can instantly push the target. They must succeed a strength saving throw or be pushed up to ten feet away from you. The spell then ends.
This spell adds damage to the initial attack when you reach certain levels. At 5th level the attack you make as part of casting the spell adds an extra 1D8 bludgeoning damage to the target on a hit, which increases by 1D8 at 11th, and 17th levels.
* - (a bludgeoning weapon worth at least 1 sp)
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