A well of electromagnetic force appears in a 100-foot-tall by 10-foot-radius cylinder centred on a point you can see within range. Each creature in the cylinder when you cast the spell must make a Strength saving throw. On a failed save, a creature takes 2d6 force damage, drops any ferrous item in its hands and has its speed reduced to half.
Any creature wearing or made of Ferrous metal has disadvantage on the roll.
On a successful save, a creature takes half as much damage, does not drop anything and its speed is not halved.
Until the start of your next turn, any metal object that isn’t being worn or carried in the sphere requires a successful Strength check against your spell save DC to pick up or move.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Previous Versions
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3/24/2025 2:34:59 AM
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3
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0
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3/24/2025 4:10:32 AM
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2
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2
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3/24/2025 4:23:55 AM
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5
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2.1
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3/24/2025 4:26:42 AM
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4
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Coming Soon
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