Level
3rd
Casting Time
1 Action
Range/Area
120 ft.
(15 ft. )
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Fire (...)
You manifest a storm of roiling elemental chaos at a point within range. Each creature in a 15-foot-radius sphere centered on that point must make a Dexterity saving throw or be hit with a tendril of elemental energy. For each target within the radius, roll a d6 to determine which element hits it.
| 1d6 | Element |
|---|---|
| 1 | Fire. The target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. |
| 2 | Cold. The target takes 6d6 cold damage on a failed save and must make a Strength saving throw or have their speed reduced by half until the end of their next turn. On a success, the target takes half damage only. |
| 3 | Acid. The target takes 6d6 acid damage on a failed save and their AC is reduced by 2 until the end of their next turn. On a success, the target takes half damage only. |
| 4 | Thunder. The target takes 6d6 thunder damage on a failed save and must make a Constitution saving throw or be stunned until the end of their next turn. On a success, the target takes half damage only. |
| 5 | Psychic. The target takes 6d6 psychic damage on a failed save and must make a Wisdom saving throw or suffer the effects of the confusion spell until the end of their next turn. On a success, the target takes half damage only. |
| 6 | Special. The target is struck by two elemental tendrils. Roll twice, rerolling any 6. |
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
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