You conjure a storm of rhetorical contradiction and social static, forcing every creature into a state of cognitive dissonance.
Each creature of your choice within a 20-foot-radius sphere centered on a point within range must make an Intelligence saving throw.
On a failed save, the creature:
- Is **incapacitated** until the start of its next turn.
- Cannot speak, cast spells with verbal components, or understand any spoken language.
- Takes **disadvantage on all saving throws** against being Charmed or Frightened for the duration.
At the end of each of its turns, an affected creature can make another Intelligence saving throw. On a success, the effect ends for that creature.
This effect bypasses immunity to the Charmed condition but does not inflict it directly.
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