Level
6th
Casting Time
1 Action
Range/Area
Self
Components
None
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect

Using the fractal magic of Quandrix you vivify 10 beholder eyestalks that attach to you.

Once on your turn when you cast a leveled spell including when you cast this spell you can use a bonus action to fire a ray from one of the eyestalks at a creature you can see within 120ft. Roll a d6 to decide which eyestalk is fired:

Beholder Rays
d6
1 Charm Ray - The target makes a Wisdom saving throw or take 3d8 Psychic damage and have the charmed condition for 1 minute or until it takes damage.

2 Paralyzing Ray - The target makes a Constitution saving throw. On a failure the target has the Paralyzed condition until the end of your next turn.

3 Fear Ray - The target makes a Wisdom saving throw taking 3d8 psychic damage on a failed save and having the Frightened condition until the end of its next turn.

4 Telekinetic Ray - The target makes a Strength saving throw. On a failure you may fling the target up to 30 feet in any direction. If the target collides with an object or another creature both targets take 5d8 Bludgeoning damage and fall prone.

5 Nightmare Ray - The target makes a Wisdom saving throw (succeeding automatically if it is a construct or an undead or a creature that is immune to sleep). On a failure the target takes 5d8 Psychic damage and is unconscious for one minute, until it takes additional damage or until a creature within 5 feet uses their action to wake it.

6.

 

Available For: Sorcerer Warlock Wizard

a_lonely_snail

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