Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
1 Hour
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Control (...)

You conjure a perfectly smooth and circular hole 1 foot in diameter and 1 foot deep on a surface you can see within range. The hole appears instantly and lasts for 1 hour or until dispeled. 

This spell affects any non-living surface, including stone, dirt, metal, wood, sand, magical surfaces, ice, glass, or water. The hole displaces the material rather than destroying it—pushing it aside, folding it into an extra-dimensional pocket, or otherwise bypassing its normal physical resistance.

If the surface is magical, the caster must make a spellcasting ability check (DC 10 + the level of the magical effect or ward). On a failure, the spell fizzles harmlessly.

If a creature is standing on the affected space, it must succeed on a DC 12 Dexterity saving throw or fall prone. If the hole is deep enough to fall into, the creature instead falls in and takes 1d6 bludgeoning damage per 10 feet of depth.

You can only have one hole active at a time. Casting this spell again causes the previous hole to vanish.

You may now place the hole on any orientation (floor, wall, ceiling), though placing it on vertical or overhead surfaces may cause debris or creatures to fall naturally.

  • The hole can be covered with cloth, illusion, or hidden with a DC 15 Investigation check.

  • A creature may escape a deeper hole by succeeding on a DC 10 Strength (Athletics) check or using climbing gear or magic.

  • Detect Magic reveals its conjured nature (Conjuration aura).

 
 
* - (a piece of chalk and a pebble)

Previous Versions

Name Date Modified Views Adds Version Actions
3/26/2025 9:31:58 AM
1
0
1
Coming Soon
3/26/2025 10:09:54 AM
3
0
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Coming Soon
3/31/2025 5:39:54 AM
1
0
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Coming Soon

Spell Tags: Control Utility Environment

Available For: Bard Ranger Sorcerer Warlock Wizard

Dillobillz

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