You call forth protective energies to shield a creature from supernatural entities. Until the spell ends, one willing creature you can see within range is protected against Aberrations, Celestials, Elementals, Fey, Fiends, and Undead. This protection grants several benefits:
-
Creatures of the specified types have disadvantage on attack rolls against the target.
-
The target cannot be possessed by or gain the Charmed or Frightened conditions from creatures of these types.
-
If the target is already possessed, Charmed, or Frightened by such a creature, the target gains advantage on any new saving throws against the relevant effect.
Bonus Action: On your turn, you can use a bonus action to shift the protective energies from the current target to another willing creature you can see within 60 feet.
* - (a flask of Holy Water worth 25+ GP, which the spell consumes)
Comments