You attempt to suppress strong violent feelings inside of one creature within range. That creature must succeed on a Charisma saving throw or become unable to take the attack action, cast any spell which deals damage, or take any action which would cause obvious harm to themselves or others. The creature, if it can communicate, may also attempt to convince others who are attacking the caster or their companions to stop attacking. This saving throw may be repeated if the creature is attacked before the spell ends. A creature who is immune to being charmed automatically succeeds on this saving throw.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for every spell slot above 3rd.
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