Level
2nd
Casting Time
1 Reaction *
Range/Area
30 ft.
Components
V, S
Duration
Instantaneous
School
Transmutation
Attack/Save
STR Save
Damage/Effect
Bludgeoning
As the target hits the ground, you attempt to slam it down a second time with greater force. The target must make a Strength saving throw. On a failed save, it takes 3d6 bludgeoning damage and has disadvantage on all ability checks and attack rolls it makes until the end of its next turn.
At Higher Levels. When you cast this spell using a spell slot of 3rd-level or higher, the damage increases by 2d6 for each spell slot level above 2nd.
* - which you take when a creature within range is knocked prone
Comments