Level
1st
Casting Time
1 Bonus Action
Range/Area
30 ft.
Components
V, S
Duration
Instantaneous
School
Abjuration
Attack/Save
None
Damage/Effect

A wave of radiant energy shimmers from your body as you channel the vitality of your ancestors and let out a burst that resembles that of a Halo. Each friendly creature within range regains Hit Points equal to 2d8 + your Charisma modifier. 

In addition to restoration, any party member hit with the Halo gains temporary hit points equal to your Paladin level + your Constitution modifier and if the Halo hits any Ally below 50% health, an Ancestral Guardian starts to resemble within the light, wrapping the Ally in radiance. They gain a Resistance of 1d6 to the next attack on them, be it physical or spellcasting. 

 Using a Higher-Level Spell Slot: The healing increases by 1d8 for each spell slot level above 1. 

On the 15th level: This spell gains an additional 30ft in range. 

Previous Versions

Name Date Modified Views Adds Version Actions
3/27/2025 7:53:20 PM
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1BA
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3/27/2025 8:02:18 PM
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3/27/2025 8:07:25 PM
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3/27/2025 8:13:36 PM
0
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3/29/2025 1:21:11 AM
1
0
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Coming Soon

Available For: Paladin

AriseBT94029

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