Level
1st
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Damage

You may daze one living creature by making a successful touch attack.  If the target creature does not make a successful Wisdom saving throw, its mind is clouded and it takes no action for 1 melee round.  The dazed creature cannot move, cast spells, use mental abilities and so on.  However, if the creature is attacked it gets an immediate Wisdom saving throw.

At higher levels: for every spell slot used above 2nd, the caster can increase the duration of the spell one extra melee round

Spell Tags: Damage

Available For: Cleric (Legacy) Cleric Paladin - Oathbreaker (DMG)

Biriibil

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