Level
3rd
Casting Time
1 Action
Range/Area
50 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
CON Save
Damage/Effect
Cold

You summon a heavy compact ball of water that hovers near you, as a bonus action on each turn you can fire a ball of water at a target within range.  A creature hit takes 3d6 cold damage, and the hit creature has to make a constitution saving throw before casting there next spell. If they fail the spell does half damage.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

* - (a small sea shell and a pearl)

Spell Tags: Damage

Available For: Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Shadow Domain Druid (Legacy) - Circle of Shadows Warlock (Legacy) - The Hexblade Warlock (Legacy) - The Genie Warlock (Legacy) - The Fathomless Wizard (Legacy) - Bladesinging (Legacy) Wizard (Legacy) - War Magic Wizard (Legacy) - Order of Scribes Artificer (Legacy) - Artillerist (Legacy) Wizard - Bladesinging (Legacy) Wizard - Order of Scribes (TCoE) Wizard - War Magic (XGtE)

FeVolmir

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