A 90 foot cone of strong wind blasts from you in a direction you choose for the duration. Each creature in the cone must succeed on a Strength saving throw or be pushed 25 feet away from you in a direction following the cone. A creature that ends its turn in the cone or enters the cone for the first time on its turn must make the same save.At the start of your turn, any creature in the cone takes 5d8 bludgeoning damage.
it is physically impossible for Any creature in the cone to move towards you.
The gust disperses gas or vapor, and it extinguishes candles and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 95 percent chance to extinguish them.
AT HIGHER SLOT LEVELS: for each slot level above 7, the cone's size increases by 30 feet and the duration increases by 1 round. the bludgeoning damage increases by 3d8.
* - (a wyvern wing membrane)
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