Level
9th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
CHA Save
Damage/Effect
Compulsion

You choose one undead that you can see within range. That creature must make a Charisma saving throw. If it succeeds, it is immune to this spell if you cast it again. If it fails, it becomes friendly to you and obeys your verbal commands until you cast this spell again. You cannot command more than one undead creature in this way.

Intelligent undead are harder to control. If the target has an intelligence of 8 or higher, it has advantage on the saving throw. If it fails the saving throw and has an Intelligence of 12 or higher, it can repeat the saving throw at the end of every hour until it succeeds and breaks free.

A target who succeeds on the saving throw after failing initially is still eligible for repeat castings of this spell until it succeeds initially, after which it becomes immune to this spell.

Previous Versions

Name Date Modified Views Adds Version Actions
3/27/2025 1:10:08 PM
5
3
PHB, page 118
Coming Soon
3/27/2025 2:38:58 PM
6
0
--
Coming Soon
3/30/2025 7:30:41 PM
14
0
PHB '14, pg. 118
Coming Soon

Spell Tags: Compulsion

Available For: Sorcerer (Legacy) Wizard (Legacy) Cleric Druid Sorcerer Warlock Wizard Warlock (Legacy) - The Undying Warlock (Legacy) - The Undead (Legacy) Cleric - Death Domain (DMG) Druid - Circle of Spores (TCoE)

Haggis_Darkrider

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