Nothing about this spell's "Non-Legendary" version stacks.
Using Exalted Blessing Magic, you enter into a form best fit for defeating foes. The following benefits are granted to you when fighting evil aligned creatures. Creatures who are not evil aligned completely ignore every benefit this spell provides.
- You gain 75 temporary hit points. If any of these remain when the spell ends, they are lost.
- You have advantage on attack rolls that you make with simple and martial weapons.
- When you hit a target with a weapon attack, that target takes an extra 2d12 righteous damage
- You have proficiency with light armor, rapiers, longswords, and pistols
- You have proficiency in Strength or Dexterity and Constitution saving throws.
- You can attack three times, instead of once, when you take the Attack action on your turn. You ignore this benefit if you already have a feature, like Extra Attack, that gives you more than three attacks.
Immediately after the spell ends, you must succeed on a Constitution saving throw with your spellcasting DC, or you incur the following effects:ou Gain One Level of Exhaustion
- You can't concentrate on spells until after a long rest
- You take 6d8 pain damage, which cannot be healed except by a long rest
Legendary Spell: This spell grants the following benefits if cast at 9th level, nulling the previous "positive effects" list above. These new positive benefits still only apply against evil aligned creatures. The following effects can stack.
- You gain a number of temporary hit points equal to your max hp. If any of these remain when the spell ends, they are lost.
- At the beginning of each of your turns, you heal an amount of hp equal to 1/3 of your hp maximum, only if youre actively in combat with an evil aligned creature.
- You have advantage on attack rolls that you make.
- When you hit a target with an attack, that target takes an extra 4d12 righteous damage.
- You have proficiency with all armor, shields, simple weapons, and martial weapons.
- You can attack four times, instead of once, when you take the Attack action on your turn. You ignore this benefit if you already have a feature, like Extra Attack, that gives you more than four attacks.
Immediately after the spell ends, you must succeed on a Constitution saving throw with your spellcasting DC, or you incur the following effects:
- You Gain Two levels of Exhaustion
- You can't concentrate on spells or cast spells of 6th level or above until you complete a long rest
- You take 12d12 pain damage, which cannot be healed except by a long rest
Previous Versions
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3/30/2025 10:35:55 PM
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0
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1.01
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Coming Soon
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3/30/2025 11:25:34 PM
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2
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1
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1.02
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Coming Soon
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