Level
1st
Casting Time
1 No Action
Range/Area
Touch
60 ft.
Components
V *
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect
Psychic
You compel one creature you can see within range to die. If the target has 15 hit points or less, it dies. Otherwise, the target must succeed on a Constitution saving throw and only takes 1d12 Physic Damage. If the target fails the saving throw, it takes 1d20 Physic damage and is stunned. It misses its next turn and its armor class decreases by 3 for the next 2 minutes(2 turns).
* - (Recital from a spellbook)
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Posted Apr 4, 2025very strong spell that helped me kill all of the orcs.