Level
Cantrip
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
2 Minutes
School
Conjuration
Attack/Save
None
Damage/Effect

A spell that rips the magical essence out of the casters body through self injuries to summon a person of choice for 2 minutes.

You can use either Somatic or verbal component by itself. The spell caster has to be in some sort of self caused pain (Both Verbal and Somatic). The person summoned has to have an intense bond with the spell caster. Can be any kind of bond. But the person has to be willing. When the person is summoned, they get a “surprise” round where they have one round before rolling initiative.

The caster makes a wisdom saving throw (Dc 18) if failed the caster can't talk for the 1 round they are conscious. After casting the spell, the spell caster stays conscious for 1 round until passing out, losing all hit points.(Not dead) After waking up the spell caster can’t cast spells for 24 hours.

This spell can’t be stopped (etc. Wild magic, counter spell or anti spell gauntlets)

 This spell can only be used once a month 

e.g. 

“The human mage in extreme pain grabbed his shoulders and pulled out a starry body projection, a split second after his full body was multiplied into the starry body it exploded in a bright light. The light subsided as it showed an unknown person to the other party members, standing where the projection once was”  (Somatic)

 

“The Tiefling tied up in an anti magic rope starts chanting and breaking his fingers. “Give it up” says the half orc guard. The guard is then taken back by an explosion of light, and through the light a hand sticks out and chokes the guard. A Tiefling man much older then the tied up Tiefling” (Verbal)

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Bard (Legacy) - College of Lore (Legacy) Bard (Legacy) - College of Valor (Legacy) Bard (Legacy) - College of Glamour (Legacy) Bard (Legacy) - College of Swords Bard (Legacy) - College of Whispers Cleric (Legacy) - Life Domain (Legacy) Cleric (Legacy) - Knowledge Domain (Legacy) Cleric (Legacy) - Light Domain (Legacy) Cleric (Legacy) - Nature Domain (Legacy) Cleric (Legacy) - Tempest Domain (Legacy) Cleric (Legacy) - Trickery Domain (Legacy) Cleric (Legacy) - War Domain (Legacy) Cleric (Legacy) - Arcana Domain Cleric (Legacy) - Death Domain Cleric (Legacy) - Forge Domain Cleric (Legacy) - Grave Domain Cleric (Legacy) - Order Domain Druid (Legacy) - Circle of the Land (Legacy) Druid (Legacy) - Circle of the Moon (Legacy) Druid (Legacy) - Circle of Dreams Druid (Legacy) - Circle of the Shepherd Druid (Legacy) - Circle of Spores Sorcerer (Legacy) - Draconic Bloodline (Legacy) Sorcerer (Legacy) - Wild Magic (Legacy) Sorcerer (Legacy) - Storm Sorcery Sorcerer (Legacy) - Divine Soul Sorcerer (Legacy) - Shadow Magic Warlock (Legacy) - The Fiend (Legacy) Warlock (Legacy) - The Archfey (Legacy) Warlock (Legacy) - The Great Old One (Legacy) Warlock (Legacy) - The Undying Warlock (Legacy) - The Celestial (Legacy) Warlock (Legacy) - The Hexblade Wizard (Legacy) - School of Evocation (Legacy) Wizard (Legacy) - School of Abjuration (Legacy) Wizard (Legacy) - School of Conjuration (Legacy) Wizard (Legacy) - School of Divination (Legacy) Wizard (Legacy) - School of Enchantment (Legacy) Wizard (Legacy) - School of Illusion (Legacy) Wizard (Legacy) - School of Necromancy (Legacy) Wizard (Legacy) - School of Transmutation (Legacy) Wizard (Legacy) - Bladesinging (Legacy) Wizard (Legacy) - War Magic

__Toon__

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