Level
5th
Casting Time
1 Action
Range/Area
90 ft.
Components
V
Duration
1 Round
School
Evocation
Attack/Save
None
Damage/Effect
You create five two-inch bombs and throw them at targets within range. You can target creatures or locations. Bombs sticks when hitting a location, but if you target a creature, the creature must succeed on a Dexterity saving throw to dodge the bomb.
On a failed save, the bomb sticks to the target. On a successful save, the target dodges the bomb, and the bomb sticks to where the target stands. A stuck bomb can only be removed with the universal solvent or oil of etheralness.
The bombs explode at the start of your next turn and deal 5d8 fire and 5d8 bludgeoning damage in a 5-foot-radius sphere centered on the bomb.
Creatures hit by multiple explosions take no additional damage.
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