Level
Cantrip
Casting Time
1 Action
Range/Area
Touch
Components
S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect

Upon casting this spell, The caster creates a gesture with their arms, similar to that of a clock's hands, while holding one clock hand in each of their own hands, and each clock hand becomes a blade, the minute hand becoming a short sword and the hour hand becomes a dagger. These blades use your spellcasting mod for attack and damage rolls. The blades gain the following abilities.

1st:

- Time Slow(Big hand): Upon a hit, the target can take an action or a bonus action on their next turn, but not both.

- Time Reversal(Small hand): Upon missing, you can reroll, taking the new roll as a result. You must take a long rest to do so again.

5th:

- Chrono march(Big hand): You gain a +10 ft. movement speed bonus when holding this blade.

- Chrono bleed(Small hand): When a creature takes damage from this blade, they take 1d4 extra psychic damage as their body is forced back and forth through points in it's lifespan.

11th:

- Temporal flame(Big hand): This blade gains a bonus 1d6 fire damage as the blade is engulfed in black flames.

- Temporal frost(Small hand): This blade gains a bonus 1d4 frost damage as the blade is coated in white frost.

17th:

- Tempus scalpere(Big hand): You can use an action to slash this blade in a big arc at a creature, and on a hit, a timer of 15 rounds sets on the chosen creature, and upon it reaching 0, the creature must make a CON saving throw, or take 15d10 slashing damage, taking half on a success. A creature outside of time, or immune to temporal disturbance is immune to this ability. You must take a long rest to do so again.

- Tempus frigidus(Small hand): You can use an action to thrust into the air, literally stabbing time in place for a creature for 3 rounds, the creature must make a CON saving throw or be frozen in place for the duration, on a success, the creature can use it's action or bonus action, but not both. A creature outside of time, or immune to temporal disturbance is immune to this ability. You must take a long rest to do so again.

 

At 5th level, each blade does an extra die of their respective damage, and attacks with these weapons count as magical for the purpose of overcoming resistance to nonmagical damage. The damage increase happens again at 11th and 17th levels.

* - (The hands of a clock)

Previous Versions

Name Date Modified Views Adds Version Actions
4/3/2025 7:32:25 AM
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Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

nolanzlan

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