Level
Cantrip
Casting Time
1 Action
Range/Area
50 ft. (5 ft. *)
Components
S, M *
Duration
3 Rounds
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Restrained

A lump of foul smelling unassuming sap starts to pile in the caster's hands, enough to coat the upper-body of a small creature.

Once a ball of sap has been conjured, to hit a target you must make a regular ranged attack roll, plus dexterity mod with proficiency bonus.

A creature in the area when you thrown the sap must succeed on a Dexterity saving throw or be restrained by the encapsulating sticky sap until the spell ends. A creature restrained by the sap can use its action to make a Strength check against your spell save DC, only after the sap has become brittle (3 rounds). On a success, it smashes free from the sap.

Almost instantly the sap hardens, making escape improbable until it has become brittle. After three rounds (roughly 30 seconds) the sap becomes brittle enough to brake through, if target is suspended vertically with no support, the sap will crumble on it's own

* - (A drop of water, a handful of Mud)

Spell Tags: Control

Available For: Druid (Legacy)

SteadmanSlick

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