This spell allows entering into and observing a creature’s dream, generally for the purpose of gathering information.
Choose a creature known to you as the target of this spell. The target must be on the same plane of existence as you. Creatures that don’t sleep, such as elves, can’t be contacted by this spell. You, or a willing creature you touch, enters a trance state, acting as an unseen observer. While in the trance, the observer is aware of his or her surroundings, but can’t take actions or move. Instead, they stay fixated on the dreamer.
The target of the spell makes a Wisdom saving throw. On a successful save, the target isn’t affected, and you can’t use this spell against it again for 24 hours.
If you have a body part, lock of hair, clipping from a nail, or similar portion of the target’s body, the target makes its saving throw with disadvantage.
On a failed save, you appear in the target’s dreams the next time they sleep as an unseen astral projection and can observe the target’s dream for as long as it remains asleep or through the duration of the spell. You can emerge from the trance at any time, ending the effect of the spell early. Viewing a creature’s dream allows you to attempt to determine their previous day's actions or their plans for the next day.
Attempting to determine the target’s actions on the previous day or their plans for the next day requires a contested Wisdom check. If you win the contest, you may ask about the creature's activities (with the GM offering a short phrase as an answer to your question about the creature’s activities).
* - (a mirror)Previous Versions
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4/4/2025 12:36:27 AM
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Coming Soon
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