A spell that summons flames from the deepest, darkest depths of hell. The flame takes the shape of a serpentine dragon and is surrounded by onyx purple and blue lightning as it twists and coils flying towards its intended target. Once the spell is cast, the target has to make a constitution saving throw of a DC 20. If the target fails, the target takes 6d20 fire damage. If the spell misses the target take half damage.
Then after hitting or missing its target the Dragon of Darkness Flame will fly around and random attack players to which players that are targeted must make a constitution saving throw of DC 16, if failed players will take a 3d8 fire damage and 2d6 lightning/thunder damage. If the spell misses the target takes half damage.
Once the spell ends, the dragon will target the player with the most hit points and charge at them, the player must make a dexterity saving throw of DC 20. If failed, the player takes 4d10 fire damage and 4d8 lightning/thunder damage. If the spell misses the player takes half damage.
A creature that is resistant to fire or immune, can't resist the power and heat generated by this spell and will take full damage.
The spell caster loses a quarter of their hit points when using this spell.
Comments