You utter a flattering phrase at one Humanoid you can see within range. The target makes a Wisdom saving throw. It does so with Advantage if you or your allies are fighting it. On a failed save, the target has the Charmed condition until the spell ends or until you or your allies damage it. The Charmed creature is Friendly to you.
When the spell ends, the flattering phrase echos mockingly in the target's mind. The target takes 4d10 Psychic damage, and is knocked prone.
On a failed save, the target takes half as much damage only.
* If the target has Immunity from being charmed, on a failed save it is treated as a Critical Hit. The target takes full damage on a successful save.
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 1.
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