You create a field of golden light that surrounds up to six creatures of your choice within range. The field sheds dim light out to 5 feet. While surrounded by the field, a creature gains the following benefits:
Cover. The creature has half cover.
Damage Resistance. The creature has resistance to necrotic, acid, cold, and fire damage.
Evasion. If the creature is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the creature instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
While casting this spell you cannot move on your own without rolling a concentration check, any attacker has advantage on attack spells and melee or projectile attacks, and have disadvantage on saving throws.
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