Level
8th
Casting Time
1 Action Ritual
Range/Area
500 ft.
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect

The spell can only be cast if two characters, a caster (Druid/Wizard) and an Echo Knight, are cooperating. The Echo Knight must be present and within range to link their power with the falling moon. Both characters must actively contribute to the spell—one is the channeler of the moon’s descent, and the other serves as a conduit to amplify its impact.
*Also Requires 1 reaction from the assisting Echo Knight*

Shooting Moon : You materialize a massive black moon from its place in the stars, a stone of immense size (100-foot radius), and send it plummeting from 1500 feet above a point you can see. The moon falls immediately at the start of the echo knights turn. Each creature in its path must make a Strength saving throw (DC 21) to avoid taking 8d6 bludgeoning damage and being grappled, or half damage and pushed out of its path. When the moon collides with the ground, creatures within 100 feet of the point of impact take 16d12 bludgeoning damage, and the area is left as difficult terrain.

Shadowstrike Enhancement (Echo Knight Combo): As the moon descends, the Echo Knight teleports to their echo that is positioned above the falling moon, striking it with tremendous force. The knight’s shadowy echo interacts with the falling moon’s gravitational pull, amplifying the impact and adding a dark, shadow-infused burst. Each attack the two make add 2d6 to the final physical damage of the moon. This is Tripled on critical hits.
The teleportation occurs instantly as the Echo Knight's action on the turn, and they collide with the moon at the moment it forms. Upon impact, the Echo Knight's attack adds a shadow burst effect, dealing an extra 8d10 necrotic damage and causing blinding effects to all creatures within a 60-foot radius of the final collision point. Creatures within the radius must make a Constitution saving throw (DC 21) or be blinded until the end of their next turn and become shadowed, causing them to take an additional 2d6 necrotic damage when they take necrotic damage from any source. Creatures that succeed on the saving throw only take half the damage and are not blinded or shadowed.

Available For: Wizard Druid - Circle of the Moon Fighter - Eldritch Knight

Vortrex

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