You conjure the spectral immaterial image of a head resembling a raven, crow or kenku head, made up of necrotic energy, at a point within range.
From that point the head sends out a call of necrotic energy in a 30 feet cone in a direction of your choice.
While this spell needs verbal components to cast, those verbal components are transformed into the call from the specral head and can only be heard from the point it was conjured from.
Creatures in this cone take necrotic damage without having rolled an attack roll against them or them doing a saving throw, though they are immune to this damage if they cannot hear the call in its area.
This necrotic damage is equal to 3d6 + 1d6 times the number of creatures hit within this spell, up to a maximum total, of 16d6 necrotic damage die rolled.
Creatures hit by this spell also suffer the deafened condition, if any number of creatures hit by this spell drop to 0 hitpoints, for a number of turns equal to the number of creatures that dropped to 0 hitpoints.
At Higher Levels: When you cast this spell using a spell slot of 6th level or higher, the length of the cone increases by 15 feet for each slot level above 5th and the total number of 1d6 die, that can be rolled, increases by 1 for each slot level above 5th. For dramatic effect, you may also increase the size of the spectral head, upon upcasting.
* - (Feather of a raven, crow or kenku)
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Posted Apr 7, 2025Im not entirely sure how this spell should interact with full cover, because of it's auditory nature, but here's my idea:
If a creature is behind a wall, or other type of full cover, blocking the call from the front, the sound still spreads around the corners, but creatures behind that full cover only take half damage.
If a creature is covered in full cover from all sides, such as being in a house or dome it takes no damage. This also applies to creatures fully encased in a force cage or wall of force.
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Posted Apr 7, 2025You could also totally conjure the spectral head in the air and point it downwards to effectively have a round damage area on the ground. The diameter of that circle on the ground would be equal to the length of the cone, this spell creates.
So at 5th level the circle radius of this spell at the ground would be 15 feet. 22/23 (?) feet at 6th level, 30 feet at 7th and so on.