An incorporeal magical orb providing bright light in a 20-foot radius and dim light for an additional 20 feet forms on an object you touch or at a point in space within 5 feet. The sphere is 2 inches in diameter, emits no heat, and doesn't require oxygen or fuel.
If you chose an object you are holding or one that isn't being worn or carried, the light shines from and moves with the object. Completely covering the object with something opaque blocks the light, but it will not be extinguished except by Dispel Magic or similar means. Magical Darkness will obscure the light but not extinguish it. It can be dismissed by the caster at any time as long as they can see it.
The color of the light is determined by the type of gems used. Ruby will produce red light, emeralds will make the light green, etc. Clear gems such as diamonds will color the light as normal daylight, but will not reproduce any other effects of sunlight such as damage to undead.
* - (50 gp of gems which the spell consumes)
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