You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object reduces natural light in a 40-foot radius sphere. Within that sphere, Bright Light becomes Dim Light, Dim Light becomes Normal Darkness, and Normal Darkness just seems a bit deeper and darker than it should but is otherwise unaffected. At the time of casting, you may choose whether the area of gloom appears soothing or sinister in nature. This spell has no affect on light from any magical source nor any additional effect on darkvision other than the new level of illumination normally would. Additionally, overlapping areas of this same spell do not further reduce the level of illumination. The spell ends if you cast it again or dismiss it as an action.
If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.
(Credit to user Bill_D for the original cantrip. This one has simply been re-worked to comply with all spellcasting classes/subclasses, including 2024 rules)
* - (a pinch of ash or soot)
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