Level
6th
Casting Time
10 Minutes
Range/Area
Touch
Components
V, S, M *
Duration
1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect
Exhaustion
Player must succeed DC 17 wisdom check.
You create a fold in space and a gate to step through the fold in a direction of your choice. Stepping through the gate shifts you three days travel in the direction you chose.
The Caster must succeed a DC 13 wisdom saving throw or be disoriented and take 10 points of psychic damage when stepping through the gate.
* - (100 gp worth of incense, 10 feet of string, a gemstone worth 50 gp)
Comments