Level
6th
Casting Time
10 Minutes
Range/Area
Touch
Components
V, S, M *
Duration
1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect
Exhaustion

 

Player must succeed DC 17 wisdom check.


You create a fold in space and a gate to step through the fold in a direction of your choice. Stepping through the gate shifts you three days travel in the direction you chose.

The Caster must succeed a DC 13 wisdom saving throw or be disoriented and take 10 points of psychic damage when stepping through the gate. 

* - (100 gp worth of incense, 10 feet of string, a gemstone worth 50 gp)

Available For: Sorcerer Warlock Wizard

Artthetiefling

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