This spell enables the caster to witness the memory of a target as though they were present within it. It can be used on both willing and unwilling creatures through the touch of the caster's fingers to the target's temples, as well as on documents enchanted with the Inscribe Memory spell. The use of the spell varies depending on the target.
When casting this spell on a document written in a language the caster can understand and enchanted with Inscribe Memory, the target must take 1 hour to read and study the inscription without interruption. After reading the inscription, the caster will see the memory written on the document. The memory lasts until it is finished, 10 minutes within the memory have passed, or until your concentration is broken. Once the memory has taken place, you find yourself back in the location where you cast the spell. However, if the caster is interrupted during their study, the spell fails, and they are unable to cast the spell again until the next dawn.
When casting the spell on a willing target whom you can touch and hear, the target must tell you the memory they wish to share with you. After receiving the summary of the memory and entering the mind of the individual, you must make an Investigation check with a DC of 10 to locate the memory within their mind. On a success, you view the memory as if you are in the place where it occurred, watching all of the events take place with all of the people involved in the memory (including the individual whose memory you are visiting). The memory lasts until it is finished, 10 minutes within the memory have passed, or until your concentration is broken. Once the memory has been completed, you find yourself back in the location where you cast the spell. However, if you are unable to find the memory, the spell fails, and you are unable to cast it on the target again for 24 hours.
Should the target be an unwilling creature, the target must first make a Wisdom saving throw to resist your entering their mind. On a success, you do not enter their mind, and the spell cannot be cast again on the target for 24 hours. On a failure, you enter the mind of the target. If the target had given you the summary of the memory you wish to visit, the Investigation check remains at a DC of 10. Otherwise, you will need to make an Investigation check with a DC of 18 to locate the memory in the target's mind. On a success, you visit the memory and view it as normal, with the usual duration requirements, finding yourself in the place where you cast the spell at the conclusion of the memory. On a failure, you are shunted from the mind of the individual with violent force. When shunted in this way, both you and the target take 6d6 psychic damage (ignoring resistances), and you are both stunned for 1 minute. The spell cannot be cast on the target again for 24 hours.
* - (small crystal ball worth 200 gold pieces)Previous Versions
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