Level
2nd
Casting Time
1 Action
Range/Area
Self 10 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Abjuration
Attack/Save
None
Damage/Effect

A protective aura that shrouds you and nearby allies in a comforting, magical embrace.

When you cast this spell, you and all allies within a 10-foot radius gain temporary hit points at the start of each of your turns for up to 1 minute (or until concentration ends). The amount is 2 plus your Intelligence modifier (for example, 2 + your INT mod per round).

It can also subtly enhance saving throws against effects that deal damage—reinforcing the idea of your magical defenses actively warding off harm.

At Higher Levels:

  • When you cast this spell using a slot of 3rd level or higher, the aura’s radius increases by 5 feet for each slot level above 2nd.

  • Additionally, the temporary hit points granted each round increase by 1 for each slot level above 2nd.

MadLav

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