Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
Touch
Components
S, M *
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect
Lightning
When attacking with a melee weapon, the user can use a bonus action to charge the weapon with lightning. If so, the target must make a DC 13 Constitution saving throw. On a failed save, the creature takes 2d6 lightning damage. A creature who is resistant or immune to lightning damage automatically succeeds and takes half the damage.
* - (Melee weapon)
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