Level
9th
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Transmutation
Attack/Save
None
Damage/Effect

You summon a massive 90 by 90 ft spherical rift in the land as you bring it into complete anarchy and chaos.  While concentrating on this spell, you may use your bonus action to roll a d6 to do the following things.

  • Lightning strike - Creatures inside of the sphere must make a Dexterity saving throw equal to your spell save DC or take 10d10 lightning damage or half as much on a success. Creatures who failed are also paralyzed for 3 rounds.

  • Eruption - Fissures of magma and fire spew out in the rift. All creatures inside must make a Dexterity save against your spell save DC or take 10d10 Fire damage or half as much on a success. Creatures who failed are covered in fire for 3 rounds and take additional fire damage equal to your proficiency bonus for every action and bonus action they take.

  • Mana Cleanse - The rift begins to react violently to all magic inside the sphere. Creatures inside must make a wisdom saving throw against your spell save DC or take 4d12 Psychic damage and be under the effects of anti magic field for 3 rounds, if a creature is a spell caster they lose one spell slot 3rd level or lower. Creatures who pass the save don't take any damage are not under the effects of anti magic field.

  • Time Dilation - The fabric of time ceases to exist for a few moments. Creature's inside must make a dexterity save against your spell save DC. Creatures who fail are put under the effects of the slow spell for 3 rounds.

  • Mass confusion - The rift begins releasing pheromones' of pure lucid dreams into the sphere. Creatures inside the sphere must succeed a wisdom saving throw equal to your spell save DC or become charmed for 3 rounds. You can command a charmed creature inside the sphere to perform any action you want them to.

  • Life syphon - A wave of pure necrotic energy is unleashed. Creatures inside of the sphere must make a constitution saving throw or take 12d10 necrotic damage or half as much on a success. Creatures who failed the save cannot receive any healing for 3 rounds. Lastly you receive healing equal to half the damage dealt by this ability.

    (You will have to program the spell in avrae yourself)
* - (A sprig of dreamlily)

Previous Versions

Name Date Modified Views Adds Version Actions
8/4/2023 11:12:39 PM
1
1
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8/4/2023 11:32:05 PM
10
0
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Coming Soon
8/5/2023 2:41:31 AM
19
0
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Coming Soon
4/13/2025 12:57:02 AM
187
14
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Coming Soon

Available For: Sorcerer (Legacy) Wizard (Legacy) Sorcerer Wizard

Shinigaminerogb

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