A churning storm cloud forms for the duration, centered on a point within range and spreading to a radius of 300 feet. The storm is composed of roiling red clouds with chaotic bursts of prismatic energy inside of it. Each creature under the cloud when it appears must succeed on a Constitution saving throw or take 2d6 Entropy damage.
At the start of each of your later turns, the storm produces different effects, as detailed below.
Turn 2. Explosive rain starts to fall. Each creature and object under the cloud must make a DC 22 dexterity saving throw or take 4d8 fire damage on a failed save or half as much damage on a successful one.
Turn 3. You call six bolts of lightning from the cloud to strike six different creatures or objects beneath it. Each target makes a Dexterity saving throw, taking 10d6 Lightning damage on a failed save or half as much damage on a successful one. The cloud starts to condense as the unstable energy unravels inside of it
Turn 4. Hailstones rain down. Each creature under the cloud takes 2d6 Bludgeoning damage and 2d6 cold damage. As the cloud starts to cluster together, it begins to drop out of the sky.
Turn 5. The cloud crashes into the ground, releasing the entropic energy contained inside of it at a specific point. All creatures within 120 feet must make a Constitution saving throw DC 25. On a failed roll take 5d6 fire damage, 5d6 acid damage, 5d6 cold damage, 5d6 thunder damage, 5d6 lightning damage, and 5d6 poison damage on a failed save or half as much damage on a successful one.
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