You infuse your blood and flesh, compressing and accelerating to it's upper limit, causing your skin to take on an intense blood-rushed appearance as capillaries begin to burst beneath it. For the duration, your movement speed is doubled, you have advantage on Dexterity saving throws, you gain a plus 1 to all attack/damage rolls, and you gain an additional action on each of your turns.
At the end of your turn on the 3rd round, you can choose to attempt to extend its effects. If you choose to attempt to extend the spell, you must make a DC16 Constitution Saving Throw.
On a success, the spell continues for another round. On a failure, the spell immediately ends, resulting in one level of exhaustion and 4d8 Necrotic damage. Each time the spell is extended this way, the DC increases by 2. Failures when the DC is greater than 20 will result in 2 levels of exhaustion and 6d8 Necrotic damage. Failures when the DC is greater than 24 will result in 3 levels of exhaustion and 8d8 Necrotic damage.
* - (Blood)
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