Level
4th
Casting Time
1 Action
Range/Area
30 ft.
Components
S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect

You shoot out a light blue, black, and green ray that drains a nearby creature of their energy. make a ranged spell attack. On a hit, You have 5d12 that you can split between cold, necrotic, and poison damage.

For each dice you commit to poison damage, the creature's constitution score is reduced by 1d4. A creature dies if this exceeds their constitution score by 3. otherwise, their constitution score is reduced to 1. the creature is poisoned for a number of rounds equal to the number of dice you commit to poison damage.

For each dice you commit to cold damage, the creature's speed decreases by 5 feet and their dexterity score is reduced by 2, to a minimum of 3.

For each dice you commit to necrotic damage, the creature's hit point maximum is reduced by 1d4 and their strength score is reduced by 4, to a minimum of 3.

Any score or maximum hit point reductions last until a creature finishes a long or short rest.

AT HIGHER LEVELS:

for each slot level above 4, you gain 1 additional d12 for damage.

* - (a 1 inch obsidian cube, green dragon's scale, and a vial of blue glacial ice)

Available For: Warlock Wizard (Legacy) - School of Necromancy (Legacy) Cleric - Grave Domain (XGtE) Paladin - Oath of Vengeance Ranger - Gloom Stalker Warlock - Great Old One Patron

BeK2847

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